Programme Catalogue
All programmes, one reliable source.
Browse the complete current catalogue. Age guidance is a starting point; an advisor confirms the best level, centre and availability.
| Programme | Category | Age guidance | Learning focus | |
|---|---|---|---|---|
| Tech Innovator | STEM | 6–13 | Tech Innovator is a broad STEM pathway for curious learners who want to explore how coding, robotics, design and creative problem solving work together. | View → |
| Young Honcho | STEM | 8–14 | Young Honcho helps learners turn an idea into a purposeful project while developing leadership, teamwork, presentation and decision-making confidence. | View → |
| Technology Onsite | STEM | 6–16 | Technology Onsite brings practical future-skills learning into an instructor-led environment where learners build, test, collaborate and receive mentor feedback. | View → |
| Young Entrepreneur | STEM | 8–16 | Young Entrepreneur introduces the mindset and practical tools behind turning a creative idea into a responsible, audience-focused business concept. | View → |
| Young Innovator | STEM | 7–14 | Young Innovator is for learners who enjoy asking better questions, designing solutions and improving ideas through creative experimentation. | View → |
| Young Product Designer | STEM | 7–14 | Young Product Designer gives learners a structured way to move from a user need to a thoughtful product concept, model and presentation. | View → |
| Young Designer | STEM | 6–13 | Young Designer helps creative learners build visual confidence while exploring design principles, digital tools and purposeful storytelling. | View → |
| Young Architect | STEM | 8–15 | Young Architect combines creativity, geometry, space planning and model making so learners can imagine and communicate better-built environments. | View → |
| Young Game Developer | STEM | 8–15 | Young Game Developer turns a love of games into an active learning pathway where students plan mechanics, code interactions and improve player experience. | View → |
| Young App Developer | STEM | 9–16 | Young App Developer guides learners from identifying a useful app idea to designing screens, programming interactions and presenting a prototype. | View → |
| Young Web Developer | STEM | 10–16 | Young Web Developer introduces the foundations of creating for the web, from purposeful page structure and design to responsive coding and publishing confidence. | View → |
| Young Coder | STEM | 6–13 | Young Coder is an engaging entry point for learners who want to understand how software works by creating animations, games and useful digital projects. | View → |
| 3D Designing & Modelling | Designing & Animation | 9–17 | 3D Designing & Modelling gives learners practical confidence in creating digital objects, refining form and communicating design intent. | View → |
| Graphic Designing | Designing & Animation | 9–17 | Graphic Designing helps learners translate ideas into clear visual communication for posters, campaigns, social content and digital portfolios. | View → |
| Game Development with Unity | Game Development | 12–18 | Game Development with Unity helps ambitious creators plan, build and refine immersive game experiences through a professional game-engine workflow. | View → |
| Microsoft Arcade | Game Development | 8–14 | Microsoft Arcade gives learners a fast, visual route into coding through games they can design, test and share. | View → |
| Game Dev with Scratch | Game Development | 7–13 | Game Dev with Scratch uses a familiar visual environment to help learners create games while building durable coding and design-thinking skills. | View → |
| Drone Technology | Emerging Technologies | 10–18 | Drone Technology helps learners understand the engineering, technology and responsible decision making behind aerial systems and flight missions. | View → |
| Internet of Things | Emerging Technologies | 10–18 | Internet of Things introduces how connected hardware and software can collect information, respond to conditions and improve everyday environments. | View → |
| Artificial Intelligence | Emerging Technologies | 10–18 | Artificial Intelligence gives learners an accessible but rigorous foundation in how intelligent systems use data, patterns and human decisions. | View → |
| Data Science | Emerging Technologies | 12–18 | Data Science equips learners to ask better questions, work with information and use evidence to explain a real-world insight. | View → |
| Artificial Intelligence of Things AIoT | Emerging Technologies | 12–18 | Artificial Intelligence of Things connects AI thinking with the physical world, helping learners design responsive systems that sense, learn and act. | View → |
| Metaverse | Emerging Technologies | 10–18 | Metaverse explores how immersive experiences are designed, built and evaluated through 3D environments, interaction and human-centred creativity. | View → |
| Robotics Innovative Learning | Robotics | 6–16 | Robotics Innovative Learning is a progressive pathway where learners build, code, test and improve robotic systems through practical challenges. | View → |
| LEGO Robotics | Robotics | 6–13 | LEGO Robotics makes engineering tangible: learners build mechanisms, program behaviour and improve solutions through playful, purposeful missions. | View → |
| Mechatronics | Robotics | 12–18 | Mechatronics gives learners an integrated engineering pathway that connects mechanical design, electronics and programming in working systems. | View → |
| VEX Robotics | Robotics | 10–18 | VEX Robotics develops practical engineering depth through robot builds, programming, testing, game strategy and collaborative problem solving. | View → |
| FIRST Lego League | Global Competition | 6–16 | FIRST LEGO League preparation supports learners and teams as they build technical confidence, investigate a challenge and communicate their ideas effectively. | View → |
| World Robot Olympiad WRO | Global Competition | 8–18 | World Robot Olympiad preparation helps learners move from robotics fundamentals to focused challenge execution, testing and team performance. | View → |
| Game Combat Championship GCC | Global Competition | 9–18 | Game Combat Championship preparation gives game creators a structured route to develop original mechanics, test player experience and showcase their work. | View → |
| FIRST Tech Challenge FTC | Global Competition | 12–18 | FIRST Tech Challenge preparation supports ambitious teams building advanced robots while developing engineering process, communication and strategic thinking. | View → |
| VEX Robotics Competition | Global Competition | 10–18 | VEX Robotics Competition preparation combines robot performance, disciplined testing and strong team communication around a structured competition challenge. | View → |
| Python Coding | Coding | 10–18 | Python Coding helps learners move from core syntax to practical software thinking through structured challenges, applications and creative projects. | View → |
| Java | Coding | 12–18 | Java gives progressing learners a structured route into object-oriented programming, reusable code and disciplined software development practice. | View → |
| Scratch Coding | Coding | 6–13 | Scratch Coding makes computational thinking visible and enjoyable as learners create stories, games and interactive projects with purposeful code. | View → |
| Scratch Junior | Coding | 5–8 | Scratch Junior gives young learners a playful first experience of coding through visual blocks, characters, stories and simple interactive scenes. | View → |
| Space STEM | Space Science | 8–18 | Space STEM connects scientific curiosity with engineering and technology as learners investigate missions, systems and the future of exploration. | View → |
| Winter Camp | Technology Camps | 6–18 | Winter Camp gives learners an energetic holiday experience built around short, practical technology challenges, new friendships and completed projects. | View → |
| Summer Camp | Technology Camps | 6–18 | Summer Camp gives learners time to explore deeply, create confidently and build a portfolio of technology and innovation work during the break. | View → |
| Spring Camp | Technology Camps | 6–18 | Spring Camp is a focused learning experience for learners who want to try new technologies, build a project and return to school with fresh confidence. | View → |
| Work Experience | Work Experience | 14–18 | Work Experience introduces older learners to a more professional way of working: brief, research, project delivery, feedback and presentation. | View → |
| Summer Internship | Work Experience | 14–18 | Summer Internship helps aspiring innovators apply their skills in a structured, mentor-supported project environment during the school break. | View → |
| AI Explorer | Artificial Intelligence | 8–11 | AI Explorer gives younger learners an intuitive, hands-on introduction to artificial intelligence through guided activities, data thinking and creative challenges. | View → |
| Python Developer | Coding | 10–16 | Python Developer builds coding confidence through a progressive path from core programming concepts to practical applications, games and portfolio work. | View → |
| Game Coding Challenge | Game Development | 9–16 | Game Coding Challenge is a project pathway for learners who want to turn ideas into playable experiences and confidently share them with others. | View → |
| Advanced Robotics & Competition | Robotics | 10–16 | Advanced Robotics & Competition is for learners ready to deepen their engineering practice through more demanding builds, coding and structured challenge preparation. | View → |
| Robotics Classes for Kids | Robotics | 7–14 | Robotics Classes for Kids help learners move from first builds to confident problem solving through engaging, age-appropriate robot challenges. | View → |
| AI & Machine Learning with Python | Artificial Intelligence | 12–17 | AI & Machine Learning with Python is a project-based pathway for learners ready to explore Python, data thinking, machine learning concepts and responsible AI. | View → |